Tournament Information 
Format
5v5
Mode
Competitive
Tournament Rules 

Requirements:

  • Teams must have 5 main players and atleast 2 substitutes
    • This tournament is set for the GCC Region, for teams who have players in other countries, a minimum requirement must be followed:
      • for example: 3 players from UAE and 2 players from Pakistan
        • Majority of the team members must be within the GCC Region
  • Players must register with their Steam ID.
    • Players must not change their Steam ID after registering.
  • Players must be 16+ to participate in this tournament.

Registration Process:

  1. Register / Create your team for the tournament.
    1. Ensure all members register with their Steam ID.
  2. FOR FACEIT:
    1. After registration closes, Team Captains will receive an email to a Faceit Link.
    2. Tournament will be running through Faceit.com

Tournament Format:

  • Qualifiers: Single Elimination, Best of 1
    • Top 4 from each group will qualify to the Playoffs
  • Playoffs: Double Elimination, Best of 3
    • Grand Finals: Best of 5

Schedule:

  • Starts on October 06
    • Subject to change

Results:

  • All team captains must take a screenshot of the results of every match and submit the results within 10 minutes after the game. Failure to submit game screenshots will result in a disqualification.

Prize:

  • SAR 10,000.00

Others:

  • Join Discord RUSH CS:GO
  • After joining, head over to #get-a-role and react to CS:GO
  • Head over to #support if you need further assistance
General Rules 
  • Format: 5v5
    • Qualifiers: Best of 1
    • Playoffs - Best of 3
    • Finals - Best of 5
  • Mode: Competitive
  • Requirements:
    • Teams must have 5 main players and atleast 2 substitutes
      • This tournament is set for the GCC Region, for teams who have players in other countries, a minimum requirement must be followed:
        • for example: 3 players from UAE and 2 players from Pakistan
          • Majority of the team members must be within the GCC Region
    • Players must register with their Steam ID.
      • Players must not change their Steam ID after registering.
    • Players must be 16+ to participate in this tournament.
  • Others:
    • Players may not delay the start of a match and will be disqualified from participating.
    • Players will not receive a second chance after the match has started.
    • Teams should be ready to go at the latest 15 minutes before the start of the match.
    • Teams must report game server issues within 5 minutes before the scheduled start time of the match. Failure to do so will forfeit a Team’s right to request a game server change at the Tournament Admin’s discretion.
    • FACEIT will be used for this tournament.

The tournament will be played with the following rule set:

  • Max Rounds: 30
  • Each individual round is 1:45 in duration
  • Starting side will be chosen by a knife round.
  • Starting money: $800
  • In case of a tie after the regulation rounds end (15-15), 6 extra rounds will be played.
    • 3 rounds as Terrorists and 3 rounds as Counter-Terrorists. First team to win 4 rounds wins the map. [Repeat if necessary]
  • Extra rounds restart money: $10,000
  • Changing players within the game/series is not allowed.
  • Matches 
    • During matches:
      • If the game started on the wrong map, the game has to be remade.
      • In order to do the remake, all the players have to leave the match. Start the next game as soon as possible.
        • Games can be remade only once.
      • Each team has the right to pause a game once during a match for no longer than a minute during the preparation phase of any round. If you do pause a game, inform the opposite team about your pause.
  • Map Pool
    • The Tournament will use the current competitive map pool (Valve Active Duty Map Group) which consists of the following maps:
      • De_inferno 
      • De_ancient
      • De_mirage 
      • De_nuke 
      • De_overpass 
      • De_dust2 
      • De_vertigo 
  • Match Settings and Information
    • Matches are played in:
      • Qualifiers: Single Elimination, Best of 1
      • Playoffs: Double Elimination, Best of 3
      • Grand Finals: Best of 5
    • Match server – Matches are played on the official CS:GO servers. Teams are required to check all the necessary game aspects and network latency before starting the match. Failure to do so, will mean that both teams have accepted the state the map is in, and the match might be continued under these conditions.
    • Timeout – Each team is allowed to invoke a timeout (tactical pause) of 30 seconds up to four times per map. Timeouts can be called via the in-game vote system (ESC → Call Vote → Call Tactical Timeout). Teams are allowed to take all four timeouts at once by  calling them all individually once the previous timeout expires. Teams will not be given additional timeouts in the overtimes, but the unused timeouts can still be used in overtime.
      • Admin Pause – The admin can pause the game from his station or from a player station, when it is required. If for some reason the player pausing does not work, they have to request the admin to do it.
    • Configuration files – all configuration changes are allowed as long as they do not give an unfair edge or  advantage comparable to cheating. A player may be penalized for wrong settings in any config file, regardless if it is in use, or even stored in the game folder in question. The following commands are forbidden:
      • cl_showpos 1 –the value needs to be set to 0.
      • Teams are required to contact the tournament administration if they are unsure on the validity of a command and its value. A team may be penalized for having forbidden commands in their configuration file, regardless if it was in use.
    • Scripts – All  scripts are illegal  except for buy, toggle, demo scripts. A team may  be penalized for having forbidden scripts in their configuration file, regardless if it was in use.
    • Graphics drivers – Any modification or changing of the game using external graphics solutions or other 3rd party programs are strictly prohibited and may be punished under the cheating paragraph.
    • Overlays – All kinds of overlays which will show the usage rate of the system in any way in-game  (e.g. Nvidia SLI display, Rivatuner Overlay) is forbidden. Overlays which will show only the frames per second (FPS) are not forbidden and can be used.
    • Custom Data – Players are not allowed to use any form of custom game files during the official matches. Only CS: GO skins are allowed to be changed. Any other changes, including but not limited to modification  of sprites, HUDs, scoreboards, crosshairs are strictly disallowed.
  • Match Procedures
    • Match Breaks – Teams will have at least 10 minutes of a break between matches and 5 minutes between maps. The exact times will be communicated by the tournament administration. There are no breaks at half times.
    • Change of Players – Only players that are part of the team can be substituted in. The opposing team and tournament administration has to be informed beforehand.
    • Change procedure – Lineup  changes are only allowed  in between matches.
    • Match Interruptions – If a match is interrupted for reasons beyond the control of the participants (e.g. server or player crash), the tournament administration will restore the round using the CSGO’s backup & restore feature, but in some scenarios may decide to replay the round or even a whole match.
      • If  the issue  takes place  during the first  minute of the round,  before any damage has occurred  and the opponent or referee has  been immediately notified, the round will be restored.
      • If the issue takes place during a round and after the damage has been made and the outcome of the round can still be determined (e.g. a single player has  dropped but others remain), then the round will not be replayed or restored. The round will continue to be played and will count. Special exceptions  can be made if the damage dealt was ruled insignificant e.g. accidental teammate damage dealt at the start of the round or damage dealt to the opposing side by the team that was affected by the crash.
      • If the issue takes place during the  round, after damage has occurred and the outcome of the round cannot be determined (e.g. due to server crash), the match will be restored to the beginning of the round.
      • If the issue takes place during the  round, after damage has occurred and the  outcome of the round is obvious (e.g.  one team is saving with 10 seconds remaining), but it cannot be continued due to for example a server crash, then the round can be awarded.
    • The matches will not be stopped and/or rounds will not be restored or replayed in cases where it is clearly a participant’s fault (e.g. mis-buying a weapon).
  • Use of Bugs and Glitches
    • The intentional use of any bugs, glitches, or errors in the game is forbidden. It is up to the admins discretion whether or not the use of said bugs had an effect on the match, and whether or not he will award rounds, or the match to the opposing team, or to force a rematch. The usage of the following bugs is strictly forbidden, if any bug is used which is not listed here it is up to the admins discretion whether or not a punishment is necessary.
      • Moving through clipped areas where the movement is not intended by the design of the map is strictly forbidden (any walls, ceilings, floors etc).
      • The  bomb may  not be planted  in a location where  it cannot be defused. Planting the bomb in such a way that no one can hear the beeping sound or the planting sound is also forbidden.
      • Standing  on top of  teammates is  generally allowed,  it is only forbidden, when such actions allow the player to peek over, under and/or through a solid object (e.g. wall, box, ceiling) that should not be allowed according to map design.
      • Pixel walking is forbidden. A player will be considered to be pixel walking if they sit or stand on invisible pixels on the map, where there is no visible edge.
    • It  is recommended  to check with tournament administration whether or not a certain bug or glitch is considered illegal.
    • The following bugs are explicitly allowed:
      • Defusing the bomb through walls and items etc.
      • So called “surfing” on tubes
  • Cheating – When cheating is discovered the Team will be disqualified from the tournament. The  use of the following programs will result in a cheat ban:  
    • Multihacks
    • Wallhack
    • Aimbot
    • Colored Models
    • No-Recoil
    • No-Flash and Sound changes.
    • These are only examples, other programs or methods may be  considered cheats as well.

GENERAL RULES

  • The official language of this section is English.
  • Gamers Hub Media Events tournament organizers reserve the right to decide outside or even against the rulebook in special cases to guarantee fairplay.
    • All registering players must complete the registration form.
      • Gamers Hub Media Events reserves the right to refuse any player registration if their registration is incorrect / incomplete.
  • Prize Distribution: Prizes will be distributed within 60 days after the end of the tournament.
    • Payout: Player(s) must provide complete contact information with ID proof, phone number, address and bank account details within 45 days of tournament completion to claim their prize. Tournament Organizers reserve the right to forfeit the prize if these details are not received within 45 days of tournament completion.
    • Players must be from the tournament region and provide valid ID proof of the same. If a winner is not from within the tournament region, they forfeit their winnings. 
    • For cash prizes, all the charges of remittance are to be borne by the beneficiary / winner.
  • Changes to General Rules and Tournament-Specific Rules: Tournament details are subject to change. Each participant is assumed to be aware of all the rules and check them periodically. 
    • Insufficient knowledge of the rules can not be used as an excuse for breaking the rules.
    • Participation in the tournament will constitute acceptance of the changed rules, instructions and guidance.
  • Acceptance: Each participant must agree to these rules in order to participate in the tournament.
  • Enforcement of the General Rules: Tournament organizers will be responsible for, among other things, providing participants, and game admins updates on rules, tournament changes, and ensuring compliance with the General Rules.

BY PARTICIPATING IN ANY TOURNAMENT, YOU AGREE TO THESE GENERAL RULES AND TOURNAMENT-SPECIFIC RULES APPLICABLE TO THAT TOURNAMENT. IF YOU DO NOT ACCEPT THESE GENERAL RULES AND TOURNAMENT-SPECIFIC RULES AND ABIDE BY THEM DURING YOUR PARTICIPATION IN THE TOURNAMENTS, YOU WILL NOT BE ELIGIBLE TO PARTICIPATE IN AN OFFICIAL COMPETITION.

 

PLAYERS

  • Eligibility: Each game title will have a specified age range limit. Players under the age of 18 must submit a parental consent along with their registration.
  • Proof of Residency: Participants may be requested to provide a valid identification document (eg: driver’s license, passport, national identity card etc). Players without valid ID proof will be disqualified and will forfeit any prize winnings.
  • Participating Countries:
    • Bahrain
    • Kuwait
    • Oman
    • Qatar
    • Saudi Arabia
    • United Arab Emirates
      • PUBGm & Overwatch is only for KSA residents
  • LAN events
    • Players / Teams that qualify to LAN events (for KSA specified tournaments)
      • must provide residency information to enter the LAN event
    • Players / Teams that wish to enter the LAN event must arrange their own visa and other travel requirements.
    • All attendees of the LAN event must have a valid proof of vaccination (Pfizer, Astrazeneca or Moderna)
      • Sinopharm is not accepted in KSA
  • Player Names: A player’s gamer tag or in-game nickname may not include any word or phrase in any language that is offensive, toxic, or hurtful. Tournament Officials reserve the right to reject any registration if players refuse to change their GamerTag.
  • Registration: All players must comply with the registration requirements to be eligible to compete in the tournament.
    • Any player who plays in the tournament but is not registered is automatically disqualified.
    • Participants must ensure they provide correct information upon registration.
      • Duplicates and incorrect registration will result in an incomplete entry and will not be eligible to participate.
  • Team Logos: Tournament organizers reserve the right to edit any logos that break the following rules:
    • Has resemblance or are identical to any brand or trademark that they do not own
    • Is protected by third-party rights and no written permission to use
    • Trying to imitate a real person other than themselves
    • Pure nonsense
    • Discriminatory names, including but not limited to any language regarding ethnicity, nationality, race, gender, religion, sexual orientation is not allowed at all.
      • All team logos submitted will be treated as final and require no change.
  • Hardware / Software issues: Every player is responsible for his own connection and has to have a good internet connection to avoid possible ‘lag’.
    • Any hardware or software issues from any players must be fixed before the start of the match. Any lag or connection issues will not be entertained by the tournament Admins.
    • Complaining about losing a game incorrectly after a match can not be taken into account in the final outcome of a match. If there are reasons to suspect that your opponent is not playing by the rules or serious lag occurs for a long time, report this to the admin before your opponent has taken advantage of the problem. (The beginning of the game.)
  • Tournament-Related Events: Each player agrees to participate in: (1) live stream interviews, (2) Video shoots, (3) other media events, that the Tournament Organizer will organize for promotional purposes, provided that these tournament-related events do not unduly interfere with a player’s game preparation or participation. The Tournament Organizer shall have the right to sanction or disqualify any player or Team that fails to attend and participate fully in any scheduled Media Event.
  • Grant of Rights: Each participant grants the Tournament Organizer permission to live stream, broadcast or record his or her gameplay at any Tournament. Participants further grant the Tournament Organizer a royalty-free, fully paid-up, worldwide right and license (with the right to grant sublicenses) to publish, distribute, use and display his or her full name, photograph, image, avatar, voice, video, game play statistics, and biographical information, and create works of the foregoing items, in all present and future media, in connection with (a) the broadcast or streaming of any coverage of all or any part of a Tournament; (b) the marketing and promotion of any Official Competition or any Tournament or part thereof; and (c) the marketing and promotion of the Tournament.
  • Matches: Matches will start as scheduled, unless Tournament Admins say otherwise. All participants must be ready 15 minutes prior to the start of the match.
    • Delays: Players may not delay any matches without the consent of a Tournament Official. Players can request an Official to enforce a 5 minute timer.
    • Lag: As the game is hosted on dedicated servers, replays will not be issued for lag.
    • Disputes: In order to dispute game results, participants must notify a Tournament Official.
    • Purposely Disconnecting: Any player that has disconnected from the game without reconnecting, with the intention to get a remake of the game, will get a loss by default.
    • Personal Streaming: Participants are not allowed to stream their games without any form of consent from Tournament Officials. If found streaming, players will be asked to stop and take down the stream.
    • Newsletter: All participants who register agree to receive Gamers Hub Media Events communication and newsletter.

 

CODE OF CONDUCT

  • High Standards for Professionals: All participants must observe the highest standards of personal integrity and good sportsmanship at all times. Participants must behave in a professional and sportsmanship manner in their interactions with other participants, Tournament Officials and Tournament Organizers.
  • Competitive Integrity: All participants are expected to compete to the best of their ability at all times in this tournament.
  • Disqualifications: Any violation of these General Rules will result in disqualification. All decisions made by the Tournament Organizers and Tournament Officials in regard to violations of these General Rules are final and binding.

 

PROHIBITED CONDUCT

  • Collusion: Any form of collusion by any participant is prohibited.
    • Example of collusion is:
      • Purposely losing a Tournament Game for compensation, or for any other  reason, or attempting to induce another player to do so.
  • Cheating: The use of any kind of cheating device or program is considered as cheating, and may result in a ban and other penalties.
  • Exploiting: Intentionally using any in-game bug to seek an advantage is exploiting. Making use of any game function that is not functioning as intended is also exploiting.
  • Ringing: Playing under another player’s account, or soliciting someone else to play under another player’s account.
  • Vulgar: Participants may not use any language that is offensive, insulting, obscene, threatening, foul. This rule applies to speech in English, Arabic, and all other languages.
  • Violence: All participants are expected to settle their differences in a respectful manner and without resorting to violence, threats or intimidation.
    • Violence is never permitted at LAN events or against any competitor, fan or Tournament Official.
  • Drugs and Alcohol: Use, distribution of drugs or alcohol, or being under the influence of controlled substances, is strictly prohibited while a participant is engaged in any Tournament. Prescription drugs may only be used to treat the condition for which they are prescribed and may not be used to enhance performance in a Tournament Game.
  • Gambling: Participants are not allowed to place, or attempt to place bets on any Tournament Games.

 

UNPROFESSIONAL BEHAVIOR

  • Harassment: Any form of harassment is prohibited. Harassment is defined as hostile and repeated acts taking place over a period of time.
  • Sexual Harassment: Sexual Harassment is defined as unwelcome sexual advances. The assessment is based on whether the person being harassed would regard the conduct as offensive. There is zero tolerance for any sexual threats or the promise of advantages in exchange for sexual favors.
  • Discrimination and Denigration: Participants may not offend the dignity or integrity of a country, person or group of people through discriminatory or denigrating words or actions on account of race, skin color, ethnic, national or social origin, gender, language, religion, political opinion, financial status, birth, sexual orientation or any other reason.
  • Confidentiality: Without the consent of the Tournament Organizer, a participant may not disclose any confidential information provided by the Tournament Organizer to the participant in relation to any Official Competition. Participants shall be obligated to keep information provided by the Tournament Organizer confidential.
  • Illegal Activity: Participants must comply with all applicable laws at all times. Participants may not engage in any activity which is in violation with laws, regulations or public security administration rules.
  • Immoral Activity: Participants may not engage in any activity which, in the sole determination of the Tournament Organizer, is unethical, immoral or disgraceful.
  • Bribery: No participant may offer any gift or cash or other reward to a player, coach, manager, other participants, Tournament Official, the Tournament Organizer or any other person connected with or employed by another Team in order to influence the outcome of a Tournament Game.
  • Gifts: No Team Member may accept any gift, reward or compensation from another Team or player (or anyone acting on their behalf).
  • Non-Compliance: No Team Member may refuse to comply with the instructions or decisions of the Tournament Organizer or Officials.
  • Match-Fixing: No Team Member may offer, agree, or conspire to fix a match or take any other action to intentionally and unfairly alter, or attempt to alter, the results of any Tournament Game. Match-fixing will be subject to maximum penalty in each instance. If a Team Member is asked to “fix” the outcome of a Tournament Game or to otherwise take part in any actions prohibited by these General Rules or the applicable Competition-Specific Rules, that Team Member must immediately report this request to the Tournament Organizer.
  • Document Submission: Parental consents, and other documentation may be required at various times by the Tournament Organizer. A Team Member violates these General Rules if he or she knowingly provides inaccurate information to the Tournament Organizer. A Team may be subject to sanctions if the documentation is not complete.
  • Drop Outs and Refusals to Participate: If a Team Member or Team registers for, or agrees to participate in, any Official Competition, he or she may not, without the prior written consent of the Tournament Organizer, drop out or refuse to participate in any Tournament Game.

 

DISCIPLINARY ACTION AND SANCTIONS

  • Investigations by the Tournament Organizer: The Tournament Organizer will have the right to monitor compliance with these General Rules and the applicable Tournament-Specific Rules and investigate possible breaches. By agreeing to these General Rules, each participant agrees to cooperate with the Tournament Organizer in any internal or external investigation that the Tournament Organizer conducts relating to a suspected violation of these General Rules, the applicable Tournament-Specific Rules or applicable law. Participants have a duty to tell the truth in connection with any investigation conducted by or for the Tournament Organizer and have a further duty not to obstruct any such investigation, mislead investigators or withhold evidence.
    • This may include gameplay/camera recordings submission of suspected player / team.
  • Sanctions: If the Tournament Organizer determines that a Team Member or a Team has committed a violations of these General Rules or the Registration Requirements, the Tournament Organizer may, in its reasonable discretion, issue any or all of the following disciplinary actions: (a) verbal or written public warning(s); (b) prize forfeiture; (c) game forfeiture; (d) Tournament forfeiture; (e) suspensions; and (f) disqualification and ban.
  • Repeated Infractions: Repeated infractions are subject to escalating penalties, up to and including disqualification from participation in Official Competitions.
  • Final Determination: Offenses and infringements of these General Rules and the applicable Competition rules are punishable, intentionally or not.

Tournament Registration

 
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